That pesky torus enclosed in the glass cube again! Since it contains lots of SDS light paths, it is the bane of many rendering algorithms. However, it is no match for Wenzel Jakob’s Manifold Exploration technique that explicitly looks for these paths and runs an equation solving system to find and render these light paths that are difficult or impossible to render with traditional techniques.
About the course:
This course aims to give an overview of basic and state-of-the-art methods of rendering. Offline methods such as ray and path tracing, photon mapping and many other algorithms are introduced and various refinement are explained.
The basics of the involved physics, such as geometric optics, surface and media interaction with light and camera models are outlined.
The apparatus of Monte Carlo methods is introduced which is heavily used in several algorithms and its refinement in the form of stratified sampling and the Metropolis-Hastings method is explained.
At the end of the course students should be familiar with common techniques in rendering and find their way around the current state-of-the-art of the field. Furthermore the exercises should deepen the attendees’ understanding of the basic principles of light transport and enable them to write a simple rendering program themselves.
These videos are the recordings of the lectures of 2015 at the Teschnische Universität Wien by Károly Zsolnai and Thomas Auzinger
Course website and slides →
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