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Advanced AI News
Home » Reinforcement Learning Upside Down: Don’t Predict Rewards — Just Map Them to Actions
Yannic Kilcher

Reinforcement Learning Upside Down: Don’t Predict Rewards — Just Map Them to Actions

Advanced AI BotBy Advanced AI BotMay 22, 2025No Comments2 Mins Read
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Schmidhuber thinking outside the box! Upside-Down RL turns RL on its head and constructs a behavior function that uses the desired reward as an input. The new paradigm shows surprising performance compared to classic RL algorithms.

Abstract:
We transform reinforcement learning (RL) into a form of supervised learning (SL) by turning traditional RL on its head, calling this Upside Down RL (UDRL). Standard RL predicts rewards, while UDRL instead uses rewards as task-defining inputs, together with representations of time horizons and other computable functions of historic and desired future data. UDRL learns to interpret these input observations as commands, mapping them to actions (or action probabilities) through SL on past (possibly accidental) experience. UDRL generalizes to achieve high rewards or other goals, through input commands such as: get lots of reward within at most so much time! A separate paper [61] on first experiments with UDRL shows that even a pilot version of UDRL can outperform traditional baseline algorithms on certain challenging RL problems. We also introduce a related simple but general approach for teaching a robot to imitate humans. First videotape humans imitating the robot’s current behaviors, then let the robot learn through SL to map the videos (as input commands) to these behaviors, then let it generalize and imitate videos of humans executing previously unknown behavior. This Imitate-Imitator concept may actually explain why biological evolution has resulted in parents who imitate the babbling of their babies.

Author: Juergen Schmidhuber

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