A benchmark called VideoGameQA-Bench is introduced to assess Vision-Language Models in video game quality assurance tasks.
With video games now generating the highest revenues in the entertainment
industry, optimizing game development workflows has become essential for the
sector’s sustained growth. Recent advancements in Vision-Language Models (VLMs)
offer considerable potential to automate and enhance various aspects of game
development, particularly Quality Assurance (QA), which remains one of the
industry’s most labor-intensive processes with limited automation options. To
accurately evaluate the performance of VLMs in video game QA tasks and
determine their effectiveness in handling real-world scenarios, there is a
clear need for standardized benchmarks, as existing benchmarks are insufficient
to address the specific requirements of this domain. To bridge this gap, we
introduce VideoGameQA-Bench, a comprehensive benchmark that covers a wide array
of game QA activities, including visual unit testing, visual regression
testing, needle-in-a-haystack tasks, glitch detection, and bug report
generation for both images and videos of various games. Code and data are
available at: https://asgaardlab.github.io/videogameqa-bench/