Subsurface scattering is a technique to model light transport not between surfaces, but volumes – it therefore enables rendering digital images of human skin, marble, milk, and many other translucent materials. This piece of work takes this a step beyond, and offers a compelling solution to editing subsurface scattering.
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The paper “Interactive Albedo Editing in Path-Traced Volumetric Materials” is available here:
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Blender scene file for the burning flame:
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Splash screen/thumbnail design: Felícia Fehér –
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