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arXiv AI

Enhancing MLLMs with 3D Vision Geometry Priors

Advanced AI EditorBy Advanced AI EditorJuly 2, 2025No Comments2 Mins Read
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[Submitted on 30 May 2025 (v1), last revised 1 Jul 2025 (this version, v2)]

View a PDF of the paper titled Learning from Videos for 3D World: Enhancing MLLMs with 3D Vision Geometry Priors, by Duo Zheng and 3 other authors

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Abstract:Previous research has investigated the application of Multimodal Large Language Models (MLLMs) in understanding 3D scenes by interpreting them as videos. These approaches generally depend on comprehensive 3D data inputs, such as point clouds or reconstructed Bird’s-Eye View (BEV) maps. In our research, we advance this field by enhancing the capability of MLLMs to understand and reason in 3D spaces directly from video data, without the need for additional 3D input. We propose a novel and efficient method, the Video-3D Geometry Large Language Model (VG LLM). Our approach employs a 3D visual geometry encoder that extracts 3D prior information from video sequences. This information is integrated with visual tokens and fed into the MLLM. Extensive experiments have shown that our method has achieved substantial improvements in various tasks related to 3D scene understanding and spatial reasoning, all directly learned from video sources. Impressively, our 4B model, which does not rely on explicit 3D data inputs, achieves competitive results compared to existing state-of-the-art methods, and even surpasses the Gemini-1.5-Pro in the VSI-Bench evaluations.

Submission history

From: Duo Zheng [view email]
[v1]
Fri, 30 May 2025 14:16:41 UTC (29,295 KB)
[v2]
Tue, 1 Jul 2025 16:26:47 UTC (29,296 KB)



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