Browsing: Two Minute Papers
There are many materials in the world that we’d like to model in our program: mirrors, walls, car paint and…
As we don’t yet know enough to solve the full rendering equations, we invoke simplified BRDF models to capture the…
What portion of light is reflected and refracted by glass-like surfaces? The Fresnel equation shows us why we see such…
Why does the straw look bent in a glass of water? Why is the world distorted when looking through a…
We learn how to compute where a ray of light intersects a sphere. The advantages of parametric equations over the…
To be able to perform shading on an object, we have to compute surface normals. It’s not so tricky, one…
Ever wondered why shadows look like the way they do? Some are really hard shadow boundaries while others are smooth…
To build an adequate light simulation program, we also need to model how exactly light interacts with a camera. In…
We now know how to intersect a ray with a scene and how to perform simple shading operations. However, this…
The assignment file is available under the assignments section, around the last slide in the linked ppt: After the toy…