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We learn how to compute where a ray of light intersects a sphere. The advantages of parametric equations over the…
To be able to perform shading on an object, we have to compute surface normals. It’s not so tricky, one…
Ever wondered why shadows look like the way they do? Some are really hard shadow boundaries while others are smooth…
To build an adequate light simulation program, we also need to model how exactly light interacts with a camera. In…
We now know how to intersect a ray with a scene and how to perform simple shading operations. However, this…
The assignment file is available under the assignments section, around the last slide in the linked ppt: After the toy…
After some ramblings on the the differences of the Easter break in Hungary and Austria, we continue our journey and…
Global illumination programs, unlike recursive ray tracers, are able to compute beautiful effects like indirect illumination and caustics. We take…
Equipped with the knowledge of BRDFs used for the two most common materials, we get a step closer to solve…
Monte Carlo integration is one of the most powerful techniques in all mathematics. If explained well, it is a simple…