❤️ Check out Lambda here and sign up for their GPU Cloud:
📝 The paper “Specular Manifold Sampling for Rendering High-Frequency Caustics and Glints” is available here:
My rendering course is available here, and is free for everyone:
Wish to see the spheres and the volumetric caustic scene in higher resolution? Check out our paper here –
The PostDoc call is available here –
Check out the following renderers:
– Mitsuba:
– Blender’s Cycles –
– LuxCore –
Credits: The test scenes use textures from CC0 Textures and cgbook-case, and are lit by environment maps courtesy of HDRI Havenand Paul Debevec. Kettle: Blend Swap user PrinterKiller.
🙏 We would like to thank our generous Patreon supporters who make Two Minute Papers possible:
Aleksandr Mashrabov, Alex Haro, Alex Paden, Andrew Melnychuk, Angelos Evripiotis, Benji Rabhan, Bruno Mikuš, Bryan Learn, Christian Ahlin, Eric Haddad, Eric Lau, Eric Martel, Gordon Child, Haris Husic, Javier Bustamante, Joshua Goller, Lorin Atzberger, Lukas Biewald, Michael Albrecht, Nikhil Velpanur, Owen Campbell-Moore, Owen Skarpness, Ramsey Elbasheer, Robin Graham, Steef, Sunil Kim, Taras Bobrovytsky, Thomas Krcmar, Torsten Reil, Tybie Fitzhugh.
If you wish to support the series, click here:
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