Photorealistic rendering (also called global illumination) enables us to see how digital objects would look like in real life. It is an amazingly powerful tool in the hands of a professional artist, who can create breathtaking images or animations with. However, for the longest time, artists didn’t use it in the movie industry because it did not offer a great artistic freedom – after all, it works according to the laws of physics, which are exact. This piece of work enables us to apply artistic edits to photorealistic renderings easily and intuitively. I believe this one has the potential to single-handedly change the landscape of photorealistic rendering on a production scale.
______________________
VFX tricks with photorealistic rendering in Game of Thrones:
The paper “Path-Space Manipulation of Physically-Based Light Transport” is available here:
Disclaimer: I was not part of this research project, I am merely providing commentary on this work.
I held a course on photorealistic rendering at the Technical University of Vienna. Here you can learn how the physics of light works and to write programs like this:
Lightrig:
Function 2015 demoparty:
Scene credits:
Last Light – J the Ninja (Jason Clarke) – also used as the thumbnail background
Italian Style Still Life – Bhavin Solanki
Interior scene – EnzoR
Klein Bottle – BravoZulu
Audi R8 – barryangus
SL65 “Black edition” – zuzzi
Music: “Do It Right” by Jingle Punks
The thumbnail background was created by Jason Clarke.
Splash screen/thumbnail design: Felícia Fehér –
Subscribe if you would like to see more of these! –
Károly Zsolnai-Fehér’s links:
Patreon →
Facebook →
Web →
Twitter →
source